![]() But don’t give anyone anything, sell it all off for 10 turn money deals. So if you wanted to sell of Chen, which is south of Cao Cao, and you wanted Dong Zhuo to own it, you’d need to give him all the land to the west of it first. You cannot sell land to a lord who isn’t adjacent to it. Its not hard to figure out who you are at peace with since the people you are at war with you can’t even speak to. Go into the diplomacy menu and start selling off the land to peaceful factions. Your end result should look like this, you now have 12k (ymmv, I made the mistake of demolishing cities without demolishing the buildings first), and you’re losing 7k a turn now. Do not demolish anything west of Liu Biao, all that land is safe. I chose to leave the city of Henei undemolished since I may be able to hold on to it, even if its for a few turns. If you find any minor provinces, demolish them aswell. ![]() You don’t have time to wait, you need to remove these provinces this turn if possible. You can’t raise taxes because of your status as Imperial Holdings, so lets fix that.ĭemolish all the buildings north of Kong Zhou and He Yi – first the buildings in the cities then the cities themselves (because otherwise you won’t get the money from the demolished buildings) – in the Northeast except for the commandery highlighted, Donghai, as it’s protected on all sides by friendly powers. Since you’ll be losing the Northeast, let’s kill two birds with one stone, solve your money problems and screw all these major powers out of expansion room. Your armies are mostly stuff like this, a level 1 general with two units of Ji Militia or Sabre Militia, sometimes with an extra two Archer Militia, they won’t be able to stand up to the starting armies of major factions like Cao Cao and Gongsun Zan. You’re enemies with all those factions in red, most of your enemies are in the Northeast but there’s one exception, Sun Jian. While you have towns that are level 3 and 4, all of the minor settlements you own are level 1, meaning you aren’t making much from the economy and should you be attacked (more on that later), you’ll have tiny garrisons to defend with. You’re losing 6000 a turn due to all your armies + lack of development You might not survive the first time you try this campaign, if you’ve ever played as the Rebels in Rome 1 you know what I’m talking about, if you haven’t, this campaign takes multiple attempts to figure out, guide nonwithstanding.Īll Factions Playable - Rebalance pack Starting Situation However I always use legendary difficulty in battles. My difficulty settings for my current campaign are N/L as I don’t play legendary campaigns until I have won a campaign as said faction on normal first. #TOTAL WAR THREE KINGDOMS PLAYABLE FACTIONS FULL#This is a getting started guide as opposed to a full campaign guide as I haven’t yet finished my Han campaign. This is contrary to Rome 2 and Attila, where every province was occupied by some minor faction. The Crossed Clubs deserve no mercy, as they exist to be destroyed.Preface The game does not want you to survive, you are designed to act like the Rebels in Rome 1 and Medieval 2, and act as settlements for major factions and the player to gobble up for expansion. ![]() Be sure to balance the offer at the end because it's possible that some factions even offer gold as part of the deal. ![]() In that case, they can engage in diplomacy with many of the other Ogre Kingdoms, making non-aggression pacts, trade agreements, and perhaps even military access. Suppose players select Tribestealer turn 1 after winning the battle. There are plenty of enemies to conquer soon enough, and it is nice to have some allies. It also gives better melee attack and weapon strength against them, but Greasus should try to play nice. The first ability players should get for Greasus is Tribestealer, as it increases diplomatic relations with other Ogre Kingdom factions even more. His faction gives +25% bonus income from trade and +20 to diplomatic relations to other Ogre Kingdoms. He mercilessly crushes his enemies and sees them driven before him, but he prefers to trade. Oddly enough, despite his title of Overtyrant, Greasus Goldtooth is one of the more cooperative lords in the game. ![]()
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